Check on some asset items in tools, try one of these: ▪Click the Make MA button at the bottom of the tool UI. ▪Operation Menu / Make MA..
The zone actually mimicing maya preload reference dialog. The checked reference item will be loaded, otherwise deferred.
Advanced Mode: Will actually read the asset files, get if they have layered reference files. This is totally the same as maya's preload reference dialog. But of course this mode is slow, if you has no need to set the defer state of the reference in the asset file, use the simple mode.
Reference / import / open the asset. Actually , remove the asset item action shares the same dialog with these actions. Here we take referencing a asset file as instance: Before using a asset item,make sure you have checked on it. then press on the reference button on MG-Asset Library UI: The reason why popping up a dialog here is to get a confirmation form user. Referencing / importing / opening maya files sometime cost much time, meanwhile, user sometime may leave asset items checked on in other categories. (as shown above) The dialog list all the checked on items of all the categories and on the top text it tells you the action will be taken for just one times.
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